Final Fantasy VII Walkthrough
How to Play Final Fantasy VII (ff7 walkthrough)
I do these jokes each ff7 walkthrough. However, this was the first time it was done:
Before even thinking about engaging in Final Fantasy VII, there are a few physical limitations. At the very least, the first requirement is one functioning hand that can absorb visible Electromagnetic radiation that passes through organs referred to as “eyes” in a procedure known as seeing and a central nervous system that can receive and translate the information into a helpful manner. Hearing is not required, but the experience is more enjoyable if you listen to the fantastic score. In addition, you’ll need to be able to read (if you’re not able to read, then how in the heck are you going to comprehend this? ).
Then we’ll look at the technological limitations. You’ll need the power source, usually electrical, to power the machine you’ll need for this game. You’ll need an old-fashioned T.V. from the Nineties or later, and hopefully, its colour. In addition, you’ll require at least one model available on the PlayStation Line. In addition, you’ll require a copy of the three discs that comprise the game. These are available at the video game shop in your area’s Bargain Bin. You can also find them through eBay.
Place the disc (it’s identified as DISC 1.) into the tray. Suppose you’re unable to perform this easy task. In that case, you’re either not physically able to play the game (if this is the case, I’m sorry for you that life has poured lots of crap on you) or are an incompetent fucker and are not going to be appreciated by me. If you can’t accomplish that, you’ve displayed a higher degree of incompetence, stupidity and naiveté than anyone else—Italian Tank Division charge. Congratulations!
If you’ve played Final Fantasy and have even the tiniest knowledge, you can skip this section and proceed to the next. If you’re a dumb person who can’t comprehend even the most basic concepts, you are at ease to read to all your heart’s content.
The controls could be complicated for players who have played any American PlayStation game. In contrast to every other game produced, this game has the select button and cancel button, precisely the opposite of what you’re familiar with. There is no joystick to use; you’ll need the Arrow keys. This button is the menu button, and it doesn’t appear to serve any purpose other than when it is mentioned as a mini-game.
The game utilizes its Active Time battle system, so leaving the battle in mid-battle is impossible since your enemies will continue to move, even if you aren’t. In other words, this game is an almost traditional turn-based RPG. Both enemies and allies are equipped with H.P. (health points), which, if wholly depleted, will cause your character to die. Enemies can be killed forever, but allies can be revived. They are also equipped with M.P. (magic points), allowing players to cast Magic. When depleted, that character is no longer able to use spells. If you’ve played the older version of Final Fantasy on a Nintendo System and you’ll be able to see that, in this version of Final Fantasy, you have just three characters to manage, apart from the four characters from the previous game.
Materia can be seen as the most evident difference between VII and others in the game series. They are magical objects that can be incorporated into your character’s equipment to confer special abilities or spells on the character. For instance, a Fire Materia gives the person who is joined to it the “Fire” Spell. Materia can be upgraded like any of your characters. After being given a certain amount of A.P., the Materia gains new capabilities. Fire Materia will eventually gain “Fire 2” and “Fire 3”. When you master a specific Materia, a brand new one will emerge precisely like the previous one. Still, without any A.P. The excellent news is that Materia can be swapped between characters without losing its enhanced properties. Thanks to the massive power of Materia, you can create a group with the capability to attack twice, steal the ability to master Enemy Skills, use offensive Magic, heal, provide positive status effects and summon simultaneously without losing anything.
There are also bars adjacent to their health bars known as Limit Bars that fill up when the character suffers damage. If the bars are filled, the character can use an attack called Limit Break. They are usually powerful attacks; some can be healed, provide favourable status changes, or provide other effects. New limit Breaks can be taught using specific techniques specific to each limit. It is usually a matter of using the final Limit X times and defeating several enemies. The Limit Breaks have four different levels, which include two each level. Only those two are currently in use. Each level is more substantial in impacts or attacks. You can switch between any of your two levels—limit Breaks. Switching between levels resets you to the Limit Bar to zero. This fourth Limit level is a requirement for an item of some kind that can be found as a Sidequest.
Read More : How To Obtain Final Fantasy VII’s Limit Breaks
North Mako Reactor
Once you have arrived at Sector 1 Station, examine the knocked-out guards for two POTIONS. Then follow the other ones from the platform. The group will meet at the northern gate and continue following the group across Sector 1 and into the reactor. Speak with Biggs and Jessie, and they’ll unlock the doors to security. Go to the hallway in the back to the left and then open the box to the room’s opposite corner to find a PHOENIX Down. Speak to Jessie in the elevator, and push the button to descend. Leave and walk through the building. Take the POTION off the catwalk just before Jessie’s Post and proceed to the reactor’s core. Find the RESTORE MATERIA on the bottom walkway and then walk to the reactor to set off the bomb. Take on Guard Scorpion and escape before the explosion (10:00 minutes). When you’re out, assist Jessie in getting her leg free on the catwalk. Proceed through the secure doors. Speak about the situation with Jessie and Biggs, and they’ll be able to open the doors. Make your way to the exit, where the explosive will explode.
If the group splits, Take the next step and call The Flowers Girl*. Take her to the square, and then pick the POTION on the ground, on the left-right side of the fountain. Continue to the street, and you’ll meet a bunch of soldiers. Whatever you do with them, you’ll eventually leap off the edge onto a passing train and then join the group. Take them to the passenger car, and speak to everyone. When you are disembarking from Sector 7 Station, follow the group through Sector 7 Slums. Sector Seven Slums and speak to Barret at the Front of Barret (7th Heaven). Inside, talk to Tifa and then go to the entrance. Once Barret is in, take the pinball machine into the basement and then approach Barret to begin the meeting. Take a trip upstairs and talk to Tifa as well as Barret.
Guard Scorpion The most effective attacks are limit Breaks or Lightning magic. If you’d like to gain an advantage, you should spend the time-fighting Grunts and Sweepers along the walkways on the bottom before setting the bomb. Keep fighting until your Limit gauge is filled, and then complete the last fight using Magic (or defend and engage with the other characters). If Guard Scorpion attacks, you can start with, at minimum, an Limit Break. Attack the machine using Cloud’s Bolt and Barret’s attacks until it shivers, then increases its tail. Cloud warns that striking it in this condition will trigger it to attack by using its potent Tail Laser attacks. Make use of this time to replenish your H.P. if needed, and wait to allow Guard Scorpion to resume its normal posture before continuing your attack. [ASSAULT GUN]
Flower Girl: All through the game, the actions of Cloud will enhance or diminish the love of other characters and, in turn, affect the plot. The first choice that has a significant impact is your interaction with the Flower Lady in Sector 8. When you take the time to speak to her and purchase a bouquet and a bouquet, you’ll take the first step towards forming relationships… as well as maybe more.
Final Preparations and Side Quests
This page provides a complete list of side questions and ending game content you can finish. This list is meant to be used only once you’ve visited Northern Cave and acquired all the items in the cave before you go down to fight Sephiroth.
All information on this page is purely for informational purposes.
If you’ve made it to the top of the Northern Cave, you can defeat Sephiroth using the right amount of strategy (and maybe a chance). Follow the steps below only if you want your “full” Final Fantasy VII experience and complete all it offers.
Before leaving to leave the Northern Cave, you should make your way to the cave as far as you can go, at the very least, to ensure you can collect all the loot and objects that are accessible. Some of the items you can get include:
Don Corneo’s Mansion
If you’re the first to arrive in Wall Market, consider wandering around and browsing*. Once you’re done, head for The Honey Bee Inn, located just to the left of the lower-right corner of the marketplace. Speak to the person just to the left of the doorman, and inquire about Tifa. He’ll inform you that she’s been transported to the Don Corneo Mansion. Go to the mansion on the opposite side of the Wall Market and talk to the doorman. Males are banned from entering the mansion. Dress as an adult woman*, return to the mansion and speak to the doorman again. Head upstairs and use the door to the left to locate Tifa in the Torture Room. Talk to her, then pick the ETHER located to the right of the space and walk back down the stairs. Go through the middle entrance and then walk up to Don Corneo. After Don Corneo selects his companion, then confronts him in his room*. Take the HYPER from behind the bed, and walk out.
Shopping Guide: Go to the Weapon Store across from the Bar in the upper part of the market. You’ll be the first to purchase the MYTHRIL ROOD at 370 Gil and the METAL KNUCKLE @ 320 Gil, and an MYTHRIL ARMERLET at 350 Gil.
Dressing as a lady, Go to the Boutique in the upper left area of the upper portion of the market. Then speak to the lady who is behind the counter. The dressmaker is down and spends his time being put in plaster. Go to the Bar located first to the left of the upper part of the market. Then meet the man on the right-hand part of the space. Request something smooth and clean, and he’ll design a COTTON DRESS. You can ask for something shiny and soft; he’ll design an ANTIQUE DESS. Request something soft and shiny, and he’ll design a SILK dress. Go back to the Boutique and speak with the owner. He’ll hand you the dress and then send the dress to his friend at the gymnasium (the first building to the right side in the upper portion in the middle of the street) to purchase the hairstyle. You can talk to the person in the middle of the room. You’ll be able to take part in a squatting competition. If you lose, Big Bro will award you a scathing WIG tie and give you a DYED WIG. If you win, he’ll award you the BLONDE WIG. If you’re wearing a gown and hairstyle in your possession, you’ll have everything you need to get access at the Don Corneo Mansion. If you’re keen to be the woman with the enormous cake, and the prospect of the often bizarrely adult things Wall Market has to offer appeals to you, you’ll want to add more embellishments to your costume. If you’re looking from an edgy and (cough cough) strict masculine point viewpoint, Don Corneo will take into his boudoir whoever they find the most attractive. If you need to save women from such an inconvenience, you’ll have to be a part of the group, Bubby. Find the Material Store in the upper-right corner of the lower part of the market. There, speak to the proprietor. The owner will ask you to do some corporate spying. You agree and stay in the Inn, the closest building to that gate. Suppose you visit an ATM, purchase and hand it over to the proprietor of the Materia Store the following day. Trading in the 50 Gil item will earn you the GLASS TIARA, and the 100-Gil item will earn you the RUBY TIARA, while the item worth 200 Gil will give you a DIAMOND TIARA. If you’ve seen the toilet hog at the corner to the left of the Bar, you know she’s desperate for medication. Go to the Diner between the Boutique and the Material Store to aid her—material Store. Relax on the empty stool and place your order at 70 Gil. The server will inform you that it’s okay, and she’ll hand you the coupon for the Pharmacy. Visit the Pharmacy located next to the structure to the South and speak to the pharmacist.
You can use the coupon for DISINFECTANT, DEODORANT, or DIGESTIVE. Return to the Bar and offer the woman in distress your medication. If you offer her Disinfectant, she’ll offer you COLOGNE. If she gives her Deodorant, she’ll send the recipient FLOWER COLOGNE. If she gives the Digestive, she’ll gift the SEXY COLOGNE. Your final destination is the famous Honey Bee Inn. Speak to the indecisive guy pacing in the lower right area of the upper part of the market. He’ll provide you with the MEMBER’S CREDIT. Go to the right and speak with the doorman to gain entry. Select one of the empty rooms to the left of the room. Then, enter. If you take the Room for Groups Room, Mukki will give you BIKINI BRIEFS. If you opt for the &$#% Room, speak with Honey Bee. Honey Bee before she leaves, and she’ll hand a LINGERIE. For a more personal touch, head to the dressing room that is located behind the other door in the lobby. Speak with that Honey Bee on the left and ask her to apply your makeup. After you’ve finished, head to the Boutique and walk into the dressing room to be changed.
Don Corneo’s Mansion and Aps Boss Battle
Corneo’s decision If you’re chosen, you’ll be escorted directly into the main bedroom. If you’re not chosen, you’ll be taken into the lounge adjacent and subjected to the advances of Corneo’s men. Speak to Scotch to reveal your identity and beat the attackers. Take the PHOENIX Down in the far-right corner, then head towards the door. If Aeris is selected to be the winner, you’ll meet Tifa in the hall. If Tifa is selected, the next step is to save Aeris of Kotch inside the Torture Room before heading towards The Don’s Chamber.
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