Final Fantasy X Walkthrough and Strategy Guide
Final Fantasy X
Final Fantasy X was released in 2001. It was re-released as well as remastered in high resolution (HD). It was the first title in games in the Final Fantasy series to feature 3D backgrounds instead of the pre-rendered backgrounds in the previous games. It was among the most played games of the series. Also, it was the first game to have an official sequel (Final Fantasy X-2).
This resource section includes an entire walkthrough of the game with screenshots and complete walkthroughs for every part of the Cloister of Trials. Look over this Walkthrough Section and sections for sidequests and sections on sidequests to find more details.
Read More : Final Fantasy X Celestial Weapons(Weapons Guide)
Final Fantasy X is one of the most enjoyable games of the Final Fantasy franchise. The series moved over from the PlayStation console and then the PlayStation 2. The creators have done a fantastic job of taking the best elements that made earlier Final Fantasy titles great while eliminating some annoying elements that made them wrong.
To begin, the graphics of the game are amazing. The transition from 2D pre-rendered backgrounds to 3D worlds 3D was executed flawlessly and gave Final Fantasy X a feeling of immersion that none of the previous Final Fantasy games could achieve. However, as a result of this transition, Final Fantasy X left one of the main elements and hallmarks in the franchise, and that was the over-world map that tied every single location together. Instead of a global map, the game used a list of locations, allowing players to choose one of the cities or locations to return from the Airship. This gave the game the same epic feel that earlier games were able to get.
The flaw and the loss of an epic feeling were not carried into the story. The story, the characters, the setting, and most importantly, the music made a lasting impression on players, which led to the creation of the sequel games to Final Fantasy X, including the first real sequel of any title in the series: Final Fantasy X-2. The inclusion of voice actors was a significant feature of the game. And although some of the dialogues within the game are painful to watch (the whistling scene from Luca), they performed a great job overall.
The majority of the primary game elements were done well and were well-received. In particular, the Sphere Grid system is a novel variation on the standard approach to levelling used in previous RPGs; however, aside from looking great, it provided a relatively linear levelling system with restricted customisation options. In addition, the Expert Sphere Grid introduced some added complexity and further customization; however, it only becomes available for the second time throughout (aside being available in it being available in the HD Remaster version, which allows players to choose to use the Expert Sphere Grid when you begin).
The ability to customize the equipment was frustrating. Instead of adding a bit of variety to the game, you were likely to end up with an assortment of bizarre armor that has totally random abilities. It’s a challenge in the beginning to design a piece of armor worthy of keeping, without wasting your most valuable items in building the equipment. In the end, you do not customize any item for fear of using things in the wrong way.
In in addition to the main storyline, every Final Fantasy title typically has an additional minigame that is played in conjunction with the regular game. The minigame is often interspersed to the narrative in a way. These include games like Chocobo racing the Triple Triad as well as the awful Tetra Master card game that is featured in Final Fantasy IX.
The game in Final Fantasy X is Blitzball. Blitzball is an extremely enjoyable game to play, and it comes with many cool rewards you can earn by winning tournaments or matches in leagues. Each of the optional missions (Blitzball included) within the game stacked to a array of other content which was a great addition for players who would like to play. The rewards continue to become gradually better, that is a refreshing break from the earlier game’s end-game game content ( Ruby Weapon in Final Fantasy VII for instance).
Final Fantasy X is by not the most excellent Final Fantasy title, but it ranks right up with the very best. It’s a game that is great to replay (because it’s difficult to completely miss the content when you first start playing) and I’ve played it numerous times. Overall score 9/10.