The first battle you’ll fight will be the two Rifle Warrior Monks and a Flame Thrower Warrior Monk. Further on will be a second battle with 2 Flame Thrower Warrior Monks and a one-shot YKT-63. The next battle will be against two Rifle Warrior Monks plus a Flame Thrower Warrior Monk.
The fourth group is two additional Flame Thrower Warrior Monks and another YKT-63. Additionally, two Rifle Warriors Monks and a YAT-99 will be on hand to disrupt the group. After a series of live-time FMVs and events, Yuna’s Guardians must find her inside the Temple of Bevelle’s Cloister of Trials. The Al Bhed Primer Vol. 22 is located in the Priest’s Passage.
Bevelle Temple Cloister of Trials
- Treasures: HP Sphere, Knight Lance.
- At the first crossroads, turn left. Continue to follow the road until the finish.
- Use this Bevelle Sphere here and insert it into the pedestal.
- Lift the pedestal, then take it back down to the area where it was.
- This time, avoid the 1st intersection and turn left to the second.
- Remove one sphere from the pedestal and place it in the slot in this area. This opens up a new location within the abbey.
- Take the pedestal to the North and return to the beginning point.
- You can ignore the first intersection again and turn to the left after 2nd.
- Use the sphere to put it on the pedestal.
- Then, ride the platform to the North and return to the beginning point.
- At the 1st intersection, head left to reach the lower part of the area. Turn left to the glyph on the right.
- Ignore the 1st or 2nd intersection, then turn right at the 3rd intersection.
- Choose one sphere off the pedestal and place it in the slot below. This will open up an entirely new path, marked with an inscription in purple.
- Reposition the pedestal on the track, then take it south until you return to the beginning point.
- Stay away from the first intersection. Instead, take the 2nd intersection to the right. You can take this Glyph Sphere from here and place it on the pedestal.
- Take the pedestal back to the North and the point where you started.
- Ignore the 2nd and 1st intersections and turn right at the 3rd intersection.
- Then, remove the Glyph Sphere from the pedestal and put it into the slot to the North for what is known as the Destruction Sphere.
- Push the pedestal and continue to ride it back north to where you started.
- Ignore the first intersection, then turn right to the next.
- Place your Destruction Sphere into the slot in which you initially received it. The Glyph Sphere will then replace this. This opens a new pathway.
- Take the pedestal to the North and return to the beginning point.
- Ignore the 2nd and 1st intersections and turn left at the 3rd intersection.
- Use this Bevelle Sphere here and insert it into the pedestal.
- Continue to ride the pedestal north again, returning to the beginning point.
- Turn right at the first intersection; move the pedestal to the south and go to the next area.
This is where you can take the chest east to get the HP Sphere. The sphere will be revealed as a glowing surface on the floor. Place your feet on it, and the pedestal will appear closer to you. Pick up one of the spheres from the pedestal, and put it in the hole to the right. Move the pedestal to the west to gain the chest using the Knight Lance on the other side. Return and climb the steps to the left.
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Via Purifico
- Treasures Elixir Mega Potion, Blk Magic Sphere, White Magic Sphere, Skill Sphere, Lucid Ring and 10,000 gold.
You can save your game here. Go towards the left (east). Afterwards, go to the left (North) and find the room with a Mega Potion. There is Kimahri’s room in the room. Return towards the save sphere and proceed toward the right (west). Take a left towards the end (south), and you’ll encounter a room with an old glyph that functions, and making use of it will trigger the teleportation device in Via Purifico. Find the Elixir in the treasure chest found in the room. Continue to the next room, which is further north. Look towards the left (east), and you’ll see a dead-end with a treasure box containing the Wizard Sphere. Lulu will be right next to it. From here, return towards the save sphere in the beginning and then go to the North. A room on your right and left has an undiscovered treasure chest containing a Blk Magic Sphere. Within the same room, a remote control device is also on the floor. Just step over it. This triggers a second glyph device to be activated. Leave the room and go to the North, towards the second save sphere. There is Auron in the room. Save or tap the save sphere for the HP or MP refill and then move towards the west. You’ll come across an item that teleports located on the floor. If the glyph’s arrow faces westwards toward the gate, you need to step onto the glyph device. By doing this, you will be teleported to the opposite end of the gates, where you’ll find three treasure chests, including Skill Sphere, Lucid Ring and 10,000 gold. Take the teleportation device when the glyph is pointed east, and you can leave the room. You can teleport or run toward another save sphere where you’ll find Auron. When you reach it, turn towards the North and exit via Purifico.
boss battle – Grothia, Pterya, Spathi
Yuna will be the only player in this fight. Use whichever Aeon you’d like, but try ones with components (Shiva, Ifrit, Ixion) to recover when your Aeons are severely damaged. Be aware that Grothia begins with a full Overdrive gauge, which means you must Shield when you first turn.
You’ll control Tidus right now. The treasure chest which is sold
Items left behind items you can purchase items here if you wish. You can save your game. Go to the second save the sphere, and then an undead Evrae is revealed.
If the battle is reopened, Evrae Altana will be victimized by the Zombie status right from the beginning, which means that any healing magic or item will harm his health. You can now make use of two Phoenix Downs to finish him off.
After the fight after the battle, return and save. After that, continue North to take the Avenger for Tidus and the chance to fight again for Wakka. Now, the group reunites on the Highbridge for another boss fight, and this time, it’s against Seymour Natus.
boss battle – Seymour Natus
Make sure you use the entire Trigger Commands. Don’t think about Seymour and concentrate all your attention on Mortibody. Make sure that Yuna casts all four Nuls for your group. When Mortibody is at a low HP and is unable to heal, it will drain the 4,000 HP of Seymour. Additionally, casting Reflect on Seymour will stop Mortibody from recovering him. Be aware it is true that the HP that it drains decreases each time you beat it. However, it can aid. If you believe that the drain of Mortibody is no longer sufficient, you should choose Seymour. Please do not use your Aeons on this site unless they’re in Overdrive since Seymour comes with the ability to banish.
Macalania Woods
- Treasure: Lucid Ring
Speak to everyone, then go towards an intersection. Go straight down, and you’ll come across Kimahri there. Speak to him, and the man will direct you towards the future. Tidus will spot Yuna there during The Holy Spring, and an event will begin in seconds. After the event, everyone has rested and get Yuna’s Lucid Ring from the treasure chest at the back. Use the left side path across the intersection to reach Calm Lands.
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