Ascent is a renowned Valorant map that provides numerous strategies and calls outs that players can use. It isn’t easy to beat it in games. However, by following this guide, you’ll be able to master everything you need to learn to know about this map.
In this guide, we’ll review the complete Ascent map and the various callouts and offer suggestions for strategies you could employ to make the most of the map, regardless of which side you’re playing on. However, if you want to improve your game and increase your standings in Ascent, the information below is essential to those who want to improve their game to enjoy!
- Look through our list of the top five agents for Ascent: The Most Valorous Agents to Play on Ascent.
Ascent: Map Overview & All Callouts
Below, you’ll find all the prominent Ascent map Callouts:
Ascent is a valuable map that Control of the Mid area is more important than any other aspect since it’s an expansive open space that allows players to reach every Spike Site within seconds. But, the map contains a variety of choke points which create a challenge for attackers. So, with this in mind, it’s likely that Ascent is a little preferred by Defenders.
Ascent: A Site Overview & Callouts
As you can observe, A on Ascent is filled with corners, and it’s difficult to examine every one of them, and it’s evident that it is difficult to take over or retake the Spike Site. We love playing with Initiator Agents, such as Killjoy, in defence of the site and then running into the scene with Duelist Agents, such as Raze, to attack. Also, Killjoy, as well as Raze is a lovely couple in the absence of lore, too.
Attacking A Site on Ascent
To maximize your chances when fighting the A Site, you’ll likely require a skilled Duelist and a controller within your team’s competition. Controllers can take out important locations like The Door, Heaven, and Hell and Hell, while Duelists can speed through specific areas, collect some frags and help players get into the Spike Site.
When you have planted the Spike you grow, be focused on defending the principal angles like Heaven and be mindful of possible flanks from the Door or A Main. Additionally, smoking A Rafters could allow secure access to the site via the Window or the Main, or even smoking it after a herb can be extremely powerful. If the door is closed or a person in A Wine covering A Main and smoking A Rafters, The Defenders will have difficulty retaking the place.
Defending A Site on Ascent
Protecting a Site in Ascent is relatively simple because the map’s layout gives Defenders only a few practical ways to move towards This Spike Site from any place on the map. There should be at least three agents covering the area with a crossfire setup (e.g. One player in Heaven and one in Generator). You should also think about shifting your position when the enemy is spotted in the area, since you want to avoid being caught in the crossfire of the Main.
The layout of A Lobby allows you to walk around the Catwalk and engage in skirmishes there than Mid Link, so be careful when rushing into this zone. Communication with Mid players is equally important since you must decide from the information you gather.
Ascent: B Site Overview & Callouts
As you’ll see from the photo above As you can see in the image above, it appears that the B Spike Site on Ascent is kind of “cut in half” with the Workshop. Its style recalls B Bombsite from dust_2 in the game CS: GO. It’s the Valorant version.
Attacking B Site on Ascent
In the event of a B Site attack, it’s highly beneficial to include your troops in Mid and B Main when you are fighting the B Site. Also, remember to smoke or mould specific locations like Defender Spawn/CT Market and Boat House/Back Site to force the attackers to leave or abandon the place. Since it’s relatively simple, the Defenders can rotate around B, and also because it’s a more spacious Spike Site than A, We recommend that you get into it when you have the fragment.
Be sure to look for enemies lurking within B Lane and B Stairs. Use your agent’s abilities to clear vital areas like Boat House and Wallbang.
Defending B Site on Ascent
One thing you need to focus on when you defend the B Site in Ascent is being in Control over the B Main. It is the primary access point for Attackers, and If you can stop them from entering and winning, it is likely to be a winner. But, you can get your Initiator Agents, such as KAY/O, Sova and KAY/O, to use an ability they reveal to see whether there are any enemies in the area.
It’s a tough Spike Site to defend, particularly if you lose Control of Mid. Therefore, if you’re in a losing spot, make sure you take your defence as seriously as you can and be patient for the rotating players to arrive before making any dangerous plays.
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Ascent: Tips & Tricks
It’s time to share some tips that are universal for playing on Ascent as well as serve as a TL;DR for this guide:
- Make sure you control mid during the initial game. As we’ve already stated in this article, Mid is the most significant area of the map. Holding it in the game’s early stages will significantly improve the chances of winning. Even if you’re on the defensive team, a four-person Mid setup is an excellent strategy, particularly in eco rounds. For the attacking side However, if the teammate you are playing with is lost at Mid Try to trade with him to replace him with the player who was killed, and then determine where you plan to go from there. Additionally, be aware of intelligence-gathering capabilities. The more you understand the Mid during the initial stages that you play, the more chances you’ll have of preparing your plan for the round.
- Create the crossfire. Ascent offers many angles for an effective crossfire, regardless of which side. Crossfire does not just reduce the chance of your opponent engaging a specific grade and allows you to exchange fragments if you or your “crossfire partner” gets killed.
- Do your best to go through all entrances that you can. Ascent has a map with many entry points, meaning you might be “stranded.” It’s also true that it’s impossible to explore everything, so it’s essential to mention Sentinel agents in this article that, through their traps, can perform magic.