The space saga achieved with “Legacy of the Void” their final act. But no trace of senility: At the end of the success Odyssey is “StarCraft” invents new again.
Test Conclusion: You Need to Know
The completion of the “Star Craft 2” trilogy offers with “Legacy of the Void” the hoped-United final with a campaign that an epic story despite bombast missed a more than worthy final chord. That this title on top of that has one of the most complex and most popular multiplayer on board, is almost considered a matter of course. The actual performance is as fail Blizzard this the zeitgeist adapts without bending. On top of that donated the studio two entirely new modes, whose potential was not fully realized. In a series of groundbreaking offshoots, is “Legacy of the Void” perhaps no longer the tau frischste, in any case, the most complete of all the “StarCraft” titles.
“StarCraft 2” is an integral inventory of most gaming PCs. 17 long years already it sets new standards in the genre of real-time strategy with visually stunning stories and challenging multiplayer battles. It has helped the eSport out of its infancy and made a lot of players into millionaires. With “StarCraft 2 – Legacy of the Void” these successful Odyssey tends now coming to an end, as part of Numerous three should be the final part of the Star Saga. How do you as a player since inclined not be sentimental? And above all: how to evaluate a luminary so? Is this game not all is said?
As good as ever
One thing at any rate, is immediately noticeable: developer Blizzard does not get tired to experiment after all these years. The development of “Wings of Liberty” (2010) to ‘Heart of the Swarm “(2012) and now” Legacy of the Void “(2015) is remarkable. Consistently the inventors have modified the incredibly sensitive machinery of the strategy title and never rested on old laurels. The reward: Today presents “StarCraft 2” with his Pro toss finale as compelling as ever. Competitive games are faster and more contemporary. The virginal co-op opened a completely new game horizon. And the solo campaign will not only keep, but exceeds in places the high level of the two predecessors.
Trashy Story …
Mind you: the playful level. The story itself, so the final battle against the overpowering evil Amon, namely does not skimp on pathos and plenty of scanty dialogues. And as with many Weltraumepen usual, also comes “Legacy of the Void” not cryptic prophecies and crude conspiracy theories around. Gift. You already know that yes from the predecessors. After all, the makers opted for a tangible final chord with many answers about the Xel’Naga mythology. Even the one or other figure like Raynor or Kerrigan get brief cameos. And so much can be revealed: Not all cherished characters survive this last act.
Anyway good campaign
So bloated that “StarCraft” universe may be: Who’s playing the single-player campaign, need not seriously on the story with all its twists involved – fun comes thanks to the refined mission designs on that way. For this, the scenarios are varied and the mix of great battles and solo missions succeeded with heroes. In “Legacy of the Void” They fight in 19 missions as a young Protectiveness Aiur an armada of Schwarzenegger, parts of the Terran Confederacy Marius and hybrids. Time you defend against a superior force, sometimes you liberate on the map distributed allies, sometimes you build a base on a moving platform, moving on rails. Again and again, the developers set new stimuli – for example through cameo appearances alter unit types such as the Dragoons and robbers. Or, by you must apply by limitations on certain series episodes, play styles that you would reject normally more. There is also a difficulty that makes its predecessors look downright tame. “Normal” self is set to “Legacy of the Void” no walk.
In the Space Ark
All threads come however on the “Spear of Adun” together, the protoss’schen mothership. Comparable to the Hyperion from “Wings of Liberty” (2010) and Leviathan from “Heart of the Swarm” (2013) start here your missions, modify the Military Council of technologies and units or develop special actions for your army. For example, you spending Berserk here an additional whirlwind attack or falter the shields of Immortals on. This Leveler decisions, in which you choose as usual between two strands make up a large part of the single player stimulus in “StarCraft 2”. According creative developers are among the new capabilities. In addition, during the campaign stops almost every map custom card tuners ready: Sometimes provides you with the “Spear of Aden” about free pylons or other valuable building at regular time intervals available. Also attack forces you warp when needed on the battlefield. That depends on the mission. Almost always, however you are widespread bombardment of selected areas available.
Who does not invest, lose
In competitive multiplayer heart of “StarCraft 2 – Legacy of the Void” Blizzard leaning far over the games engine and screwed in particular on macro management. The game pace is increasing rapidly. Instead of having six to start the future with twelve (!) Collectors in the game. Simultaneously the two resource throw fewer raw materials from: Vespin Geysers no longer possess 2,500 gas, but only 1,700, not 1,500 minerals, but 750. These are deep cuts. With more workers at the beginning of the economic rate increases significantly and climb the ladder once laborious technology now in no time.Fewer resources per site you compel turn, significantly expanding earlier – which ultimately primarily a purpose: It is faster to enemy contact to skirmishes and scuffles around the commodity jurisdiction. Due to the double number of collectors the first combat units are completed in no time. Two, three upgrades later Tinker already flying units. In fact, in “Legacy of the Void” Sometimes the biggest challenge is to keep up with the brisk flow of resources. Quick, a mineral resources beyond the 1,000 accumulates – which is not an indication of high game art. Who does not invest, lose – the old “StarCraft” -Bonmot’s “Legacy of the Void” more relevant than ever.
MOBA with buildings
Not that “StarCraft 2” would be so far been a slow game. The strategy Classic has always been dedicated to high-speed games. In highly doped e Sports tournaments leading professionals gladly times more than 300 actions in one minute and then wipe the mouse pointer on the table when they were cleaning a dirty window. And now the developers once again pressing on the gas pedal? Why? The answer has four letters, it reads “MOBA” (“multiplayer online battle arena”). In recent years, cognate titles like “League of Legends” or “Dota 2” the former Primus strategy in terms of e Sport the scepter ripped out of his hand. This new tournament games are fast, faster than “StarCraft” ever was, and they force the fight, not the minute-long base building preliminaries. Blizzard adapts with “Legacy of the Void” and its fast rhythm so to a certain extent the changed by the advent of “MOBA” wave of viewing habits.
The new modes in Multiplayer
The game does it well. This also applies to the new Arch on mode, in which two or more players share an army. Especially for novices are offers at this mode, because they will benefit at the side of experienced gamers. Schneller’s going to the mode “allies Commander”. Here select two players from each faction a commander – as Artanis – and fight through mission-driven operations that need to be mastered in a given period.Upgradable: Currently, there are only five cards and six heroes available here. In order not to get bored in the long run, Blizzard would have more content replacement delivery. Fortunately, the studio has already promised DLC packets – the first bundle is dedicated to the Terran Nova.
Nothing is lost of its charm
Just imagine, what a huge potential lying dormant in a full co-op campaign. Too bad that the Commander mode is not much more than a footnote in its current form. Really bad is allowed that the developer does not accept, after all, is “StarCraft 2 – Legacy of the Void” long packed to the teeth with content. Not many games so have extensive modes for single player and multiplayer. And its appeal has “StarCraft 2” lost nothing even 17 years after its debut: only the patient finishing of buildings, fortifications and army, the calm before the storm – the hustle and bustle when the enemy is at the door to yet seems beatable – then the elation at their own march on the enemy. The enemy relies on cockroaches? The pack only with immortals. They have scouted several space portals in the enemy’s base? If you have no antidote Banshees, is soon end terrain. This formula of situational decisions and high (mouse) Tempo enthusiastic still reliable. Whether ever such an elaborate real-time strategy will be produced again? The sales figures of the once successful genres fall anyhow resistant. It is quite possible that “Legacy of the Void” is the latest blockbuster of its kind.
Conclusion: StarCraft 2 – Legacy of the Void
1998 launched the space saga, hereby it comes to an end: The completion of the “StarCraft 2” trilogy offers with “Legacy of the Void” the hoped-United final with a campaign that an epic story despite bombast missed a more than worthy final chord.That this title on top of that has one of the most complex and most popular multiplayer on board, is almost considered a matter of course. The actual performance is as fail Blizzard this the zeitgeist adapts without bending. On top of that donated the studio two entirely new modes, whose potential was not fully realized. In a series of groundbreaking offshoots, is “Legacy of the Void” perhaps no longer the taufrischste, in any case, the most complete of all the “StarCraft” titles.