The space saga achieved with “Legacy of the Void” their final act. Exclusive editors looks at the campaign and reveals how “StarCraft” reinventing.
EIT to be sentimental: If “StarCraft 2 – Legacy of the Void” appears on November 10, use up Jim Raynor and his Terran actually the last cartridge, Keriann gathered their Zerglings the big showdown, and summon the Pro toss to Zeratul and Artanis one last time all psi powers. No less than 17 years of science fiction slant with “Legacy of the Void” to an end! And many feared in the face of highly successful MOBA s even said that after this supernova a black hole, which is equal to the entire genre of real time strategy sucks with Nirvana. But always slow – that will not happen. For the comparison with the new star “League of Legends”, “Dota 2″ or “Heroes of the Storm”, which is currently run the former e Sport Purims rank, lags: While this fact more or less pure multiplayer titles are, brilliant “StarCraft” has always been one strong single-player campaign. How much the trilogy is particularly true of the completion of the “StarCraft 2” – which itself could ULTIMATE TECH NEWS convince exclusively at Studio visit to Paris: Blizzard introduced the first time the two initial missions and a challenging campaign from the central part of “Legacy of the Void ” before.
The shadow grows
After this warm-up, place the first building – as pylons, assimilators and photon cannons.The latter are in Mission Numerous two – “The shadow grows” – is also needed, because your base is regularly attacked by small Zerg troops. The aim is to navigate undetected with four dark templar through the card and to do five powerful bosses. This ballern namely incessantly upon a friendly Protoss strain and thus ensure proper time pressure.Base expansion on the one hand, navigation of small shock troops on the other – the second mission in “Legacy of the Void” in particular leads newcomers playing the special appeal of “StarCraft 2” in mind. Tim Morten: “We want to show players right at the beginning that the Protoss indeed have the toughest and most powerful units, but these are costly and therefore the better player needs to take care of them.”
Speer des Adun
Then you learn the protoss’sche mother ship “Spear of Adun” know. Comparable to the Hyperion from “Wings of Liberty” (2010) and Leviathan from “Heart of the Swarm” (2013) start here your missions, modify the Military Council of technologies and units or develop special actions for your army. For example, you spendieren Berserkers here an additional whirlwind attack or falter the shields of Immortals on. This Auflevel decisions, in which you choose as usual between two strands make up a large part of the single player stimulus in “StarCraft 2”. According creative developers are among the new capabilities. In addition, during the campaign stops almost every map custom card tuners ready: Sometimes provides you with the “Spear of Adun” about free pylons or other valuable building at regular time intervals available. That depends on the mission.Almost always, however you are widespread bombardment of selected areas available.ULTIMATE TECH NEWS makes it the first missions heavy use – particularly in the well-armored bosses.
The Last Stand
For the next campaign section editors jumping out protection against spoilers in the middle part of “Legacy of the Void”. Mission Numero six: “The Last Stand”. And the name sums it quite well, it’s finally here to withstanding. The Zerg attack with increasing intensity from four directions your base. You only remains einzuigeln be vollzupflastern each input with photon cannons and diligently to build air defense units. The Zerg attack namely only initially with cockroaches, Hydraulics & Co. to – after 20 minutes are breeding Lord, Ultralights and other demons at your doorstep. “The Stand” brings with important lessons that prepare ideal on any subsequent multiplayer combat: Some building Protoss interact and increase in the composite. Photon Cannons around are much more effective if you build a shield battery in their vicinity. That’s right: In the solo campaign consisting of “Brood war” known “Shield Battery” are back. You will also learn the new defensive Building “Monolith” know that you also can be exercised only in the single player mode. These mighty buildings for 400 minerals attack ground and air units with a permanent beam, as it is known about the phase glides.
As in the predecessors “Wings of Liberty” and “Heart of the Swarm” there are some places the plot bifurcations, where you need to decide on a story branch. “But no matter which way players strike,” says Tim Morten, “everyone should get his money and experience the outcome of the story to the fullest extent.” A not insignificant factor: The story will conclude Blizzard. No open end? No tiny cliffhanger for possible sequels? “No, we want the characters and story lines to a satisfactory conclusion and lead left no question mark as possible.”
Much new multiplayer
It is remarkable how far the conclusion of Blizzard “StarCraft” trilogy leaning again on the game engine, and especially the macro-management changes. The biggest novelty: The game pace is increasing rapidly. Instead of having six to start the future with twelve (!) Collectors in the game. Simultaneously the two resource throw fewer raw materials from: Vespin Geysers no longer possess 2,500 gas, but only 1,700, not 1,500 minerals, but 750. These are deep cuts. With more workers at the beginning of the economic rate increases significantly and climb the ladder once laborious technology now in no time.Fewer resources per site you compel turn, significantly expanding earlier – which ultimately primarily a purpose: It is faster to enemy contact to skirmishes and scuffles around the commodity sovereignty.
Due to the double number of collectors the first combat units are completed in no time.Two, three upgrades later Tinker already flying units. In fact, in “Legacy of the Void” (especially in multiplayer) currently the biggest challenge to keep up with the brisk flow of resources. Quick, a mineral resources beyond the 1000 collects – which is not an indication of high game art. Who does not invest, lose – the old “StarCraft” -Bonmot’s “Legacy of the Void” more relevant than ever.
Way from the hardcore Stigma
But developers make “StarCraft 2” in order not complex – on the contrary: “Legacy of the Void” want to strip the image from hardcore titles for professionals. With enhanced tutorials for each league would like to no longer self-evident explained (“Right-click to move your unit!”), But basic game mechanics beginners justice explain. Moreover, should inspire newcomers especially the cooperative “Archon” mode. The chances are good: After all, this two players share a base plus Army – beginners will benefit from experienced players. This is perhaps the greatest feat of “Legacy of the Void”: “StarCraft 2” fits in his old age on the one hand the current strategy habits, but in the same breath lowers its barriers to entry.
Inevitably raises the question of the future of “StarCraft 2”. Was it really? Blizzard is working secretly already on “StarCraft 3”? Or even on a new real-time strategy title? All three questions denies Tim Morten charming. “That is our science fiction universe that we love. , Legacy of the Void ‘provides material for many years. We will have to do with bug fixes and balance all sorts of patches and want to offer a long-term support – similar to Diablo 3 ‘”Thus even larger changes to the game so do not be ruled out.. Think of the weighty adventure mode in “Diablo 3”, the Blizzard established years after the appearance of Hell title.
Prognose: StarCraft 2 – Legacy of the Void
The course for a noisy farewell party are asked: Completion of the “StarCraft 2” trilogy offers the classic multiplayer mode, including highly professional e Sports care; a solo campaign which prepares itself, an epic space saga to miss a worthy final chord; and completely new game-play modes that allow first cooperative games. This is “Legacy of the Void” probably the most complete of all the “StarCraft” titles.