Many solutions, Action tired, big fun: The Future Shooter “Deus Ex – Mankind Divided” adjusts the balance of brand new shooting and sneaking.
IE party is over. Frenzied pain flashes through the metal members. “Deus Ex – Mankind Divided” takes us into the future of the Year 2029: Two years before technicians were intoxicated by medical progress and missed human bodies in rows implants. But now there is a hangover: the “augmented” at the beginning was celebrated as a creature with super powers, they now turn out to be fatal error, they have turned into second-class citizens. Most of them medication for her augmentations can no longer afford. They are dependent on the cell fluid Neurosurgery, vegetate in ghettos to herself and be strictly shunned by “natural” people who have set themselves on moral grounds against the implant madness. Suddenly, the cyborgs are the losers of progress – the dream of a great future augmentation has burst.
- 1 Between the lines
- 2 Remain the core elements
- 3 One end of Hazzard
- 4 It all starts in Dubai
- 5 At last real action
- 6 First person shooter under the hood
- 7 Tricky job at the cinema
- 8 Psst, softly! …
- 9 .. Oh never mind: ruckus!
- 10 Large maps, density maps
- 11 In a chat with the Boss
- 12 Forecast: Deus Ex – Mankind Divided
Between the lines
Right here you come alias Adam Jensen into play: The former head of security at Sharif Industries is now to restore as part of an anti-terror unit of public order. But his motives are far from clear: While he officially fighting the extremists among the augmented, he secretly cooperating with the dodgy hacker group Juggernaut. After all, not only since the previous title in 2011 to know his secret players: Adam Jensen wears masse implants in itself, it is itself an Augmented.
Remain the core elements
What can players of “Mankind Divided” expect? Executive Game Director Jean-François Dugas dissipated any doubts: “We encounter the brand with great respect. Players do not have to worry about the core of, Deus Ex ‘. “As this core of” Deus Ex “lead developer sees the series typical mix of slow action and combat elements and a powerful story.Especially the many storylines make the special appeal of the series: Gamer solve the challenges of the game in many ways. Each player’s decision has its own consequences.This starts with the choice of weapon – and culminates in completely different game ends. The predecessor “Human Revolution” held ready different finale.
One end of Hazzard
A question therefore employed all fans: As ties “Mankind Divided” to the different game experiences gamers to? Executive Director Mary Narrative DEMERLE has found a clever way: “Two years after the events of, Human Revolution ‘is civil war. The augmented driving propaganda – just as diverse rebel groups and the “natural” people.Disinformation is an everyday occurrence. This Rumor chaos everyone is suspicious, everyone believes in his own truth “And so you like Although remember as a player to your personal history from the predecessor -. But what good is that if nobody believes you?
It all starts in Dubai
The goal in this world marks the tutorial that ULTIMATE TECH NEWS first time alluded.Located in the futuristic Dubai, you are standing still during the grand opening sequence with the question: Do you want to approach the starting level with distance gun or melee weapons? That enough non-lethal ammunition, or to your enemy feel the icy breath of death?
At last real action
But the most noticeable changes occur only after the intro in Dubai revealed: “Mankind Divided” is far better balanced. “Human Revolution ‘many have perceived as slow play.That was a mistake, “Dugas admits. In fact, the freedom of choice was the predecessor low because soft approach earned more experience and was more effective in many game situations. The open exchange of blows, however, was cumbersome and did little fun, it just lacked dynamism. Because the struggle for “Mankind Divided” was optimized, open exchange of gunfire finally a sensible alternative to crawl – and so the balance is right.
First person shooter under the hood
In fact, retreaded gunfight are now much more attractive. Much easier to swing the fight about behind a cover. Because of the spontaneous change of position now works not only laterally but also forward. The usual procedure of targets, shooting, dodging and reloading is precise and liquid by hand. “Mankind Divided” to indicate that under its hood finally plugged a buttery smooth first person shooter. How to use the same amount rather the revamped crafting system, allowing you to more precisely adjust equipment at your favorite play style. Certainly: Brutal Action in the style of “Call of Duty” looking at a “Deus Ex” part further in vain. But that’s okay, because otherwise the hypocrisy would be less attractive and thus the balance is disturbed again.
Tricky job at the cinema
Particularly enlightening is the expert level “Dvali Theater”, the ULTIMATE TECH NEWS has also been tried. A level for experts, it is only because it occurs at a late stage of the plot and some tricky challenges offers: Adam Jensen must infiltrate a movie theater in the middle of Prague. The building is guarded by four minders, a sniper and a guard robot. In the hall, waiting beside laser sensors, surveillance cameras, and other sheet metal men more than a dozen Mafiosi with heavy weapons. Each adversary kills you after a few hits, because a lot of you do not get stuck in a “Mankind Divided”. So how to master such a mission?
Psst, softly! …
ULTIMATE-TECH -NEWS tried it first on the tour quietly with sniper rifle and silencer. In the shadow of parked cars, Adam Jensen sneaks into a side street, climb a ladder and done by melee attack initially the sniper on the roof. Then he lurches unobserved thanks Tarn augmentation on the facade of the cinema along and works secretly down to a secluded window before. The tension is palpable, so take a deep breath once.
.. Oh never mind: ruckus!
The next time the choice falls on shotgun exploded grenade and automatic rifle. Adam settled again the sniper on the roof – but this time it rises on the other side of the cinema down the street and hides behind a car with a direct view of the entrance to the cinema. The two guards outside the door are turned quickly. When falling down makes one of the crash, the mobsters in the movies are suspicious and look out for the rights.
Large maps, density maps
Even though cinema-level nevertheless succeeds only after further experiments: It is an impressive example of how different players can do a mission. Especially since there is much more on the map than you think when the first runs. Again and again you stumble upon a route change by an undefined ventilation shaft, a crack in the wall or a hidden elevator shaft., Reveals new routes. How big is the game world of “Mankind Divided” really is that developers do not reveal. But so critical that is in “Deus Ex” never in any case: The level must be tight and not necessarily large. The preview version confirms this: even the most secluded square fulfills a function.
In a chat with the Boss
So the cinema level illustrates how sophisticated “Deus Ex – Mankind Divided” is. Often, the player must work your way via trial-and-error basis, which may frustrate quite times, especially since ammunition is permanently short supply. So it happens in spite of the forced action of less than Dauerge baller on the right cartridges. Sometimes ULTIMATE TECH NEWS had but little effort, because sometimes the enemy AI was unsightly dropouts. Muffle example a Mafioso, running his minions one by one back and set things right. You need only look through the visor and fire every few seconds. But such AI mishaps are rare and should no longer appear in the final version. However, remains an open question remains the question of the role of boss battles. Art Director Jonathan Jacques-Belle Tate betrays nevertheless: “Mankind Divided ‘is while sneaking completely playable – even the boss battles are ghost able’.” But how does it work? Perform certain storylines about on some bosses over? Can you talk a boss opponents even in the land?Hardly likely. But after the developer visit to Eidos Montreal still crucial questions remain unanswered.
Forecast: Deus Ex – Mankind Divided
“Deus Ex – Mankind Divided” looks great, tells an interesting story and corrects the little accident Schleich action balance of its predecessor, by greatly improving the combat mechanics. Simple but the game will not: “Mankind Divided” requires players from a lot – but who is patient, is likely to run through the tracks with security several times.