Time for restitution! After moderate predecessor Ubisoft polished with “Syndicate” the Serial Image on again. In very many points at least.
London in 1868: The industrial revolution is in full swing. Factories with smoking chimneys springing up like mushrooms, a modern invention after the other. And the English capital is the epicenter of this development. Sinister forces pushing upwards: The Templar’s hold since 100 years the reins firmly in hand, directing industry, commerce and politics. Who pulling the strings here, controls the whole world. And with their newly elected Grand Master Rick Crawford Star who understands it sent expand its influence into the highest strata of society, the Order is about to enslave all mankind. As all this was not bad enough, there’s the “Blighters” – violent Templar bats – that spread throughout the city fear and terror. So it’s high time for a new chapter in the millennia-lasting conflict between the Assassins Brotherhood and the power-hungry as corrupt Templar Order. In “Assassin’s Creed – Syndicate” It is the first time two assassins who take on London’s Templar’s: the twins Evie and Jacob Frye.
Two Assassins, One Goal
Although the siblings have the same goal, but they pursue it with different tactics: Evie power artifacts of the Templar’s – bring into the hands of assassins, and so shake the influence of the Templar sustained – including an Eden splutter and the holy grave cloth.Jacob sets up a gear, the Rooks. The streets of London are to bring under control and recruit new members. Accordingly, different from the main view mission objectives that are either tailored to Jacob or Evie. Away from the missions, you can always switch between the two. In the campaign missions will not do. From a game play but it does not matter who you are playing, because the capabilities of the twin pair are hardly different: Evie Schleich skills are only marginally better, while Jacob is rather the henchman. But conversely, Jacob also sneak very good and Evie another excellent fight.With few exceptions, is either the same skill tree available, you expand against abundant gained XP points. That’s a shame, because as the missions are different only in content, but not technically.
The highlights of the missions
Regardless of whether you’re playing or Evies Jacobs campaign – the missions run similar to “Unity” or the parts in front of it after the proven scheme: arrivals, spying the guard and walkways with the eagle eye, eliminate target person. As fine highlights but there’s also missions in which you are abmurksen Boss Templar: Here you will advance several strategically important people recommended in the mission area. That may be an accomplice, you lead past guards, informants that tell important details, or local knowledge, to show you the secret passages. Like a coup lie down in advance a tactic cope with whom you want to achieve the mission objective. If you can do the most elegant way, you carry the target person with a unique attack to the afterlife.
London, my pearl
London was already a thriving metropolis, and in the game, the city with wide streets, narrow alleys, detailed monuments and world-famous buildings looks great. After previous venues like Rome, Constantine Opel or Paris, Ubisoft has surpassed again and placed the player on a stunning historic open-world playground where also off the main missions he can as always explore and do a lot. All available neighborhoods are indeed from the beginning unlocked, but of course, you must first bring the individual areas gradually under their control, in order to move safely can. These turn Templar’s, freeing enslaved tots who provide child labor under degrading conditions, take high gear quarters, pressing himself as a bounty hunter. Have you done all enemies in an area, you may finally always a transition fight before, where you have to turn off the respective area Boss. Each conquered territory wins your gear on impact. Moreover, they strengthen the Rooks with purchased abilities to bribe some policemen.
King of the road
“Assassin’s Creed”-typical climb again diverse viewpoints. You should not only enjoy the wonderful view, but unlock especially quick trips. A new way of getting around the city are coaches that you like in “GTA” simply “take” and then steer itself. To move forward rapidly, sometimes make carriage rides the fast travel points even superfluous. By the way, the horses prove quite stubborn: so collides Gaul times with a streetlight, she bends like a matchstick. That’s not necessarily realistic, but always ensures for Schmunzler. Even in the missions play an important role carriages. Often you need to store it and deliver it to clients opponents. Guests have access to cabs to quickly escape from a mission area or to ram to opposing coaches during a hunt from the road.
Do you know the yet?
As in the predecessors to come across in the game again all sorts of historical figures on the way and provide you with orders and nice stories. In “Syndicate” They learn, among other things Charles Dickens, Charles Darwin and Karl Marx know. The celebrity side orders are charming, funny and so fine icing under the side missions. In addition there’s always like countless collectibles, for example, beer bottles of different breweries, illustrations depicting scenes from everyday life, pressed flowers or the obligatory treasure chests with loot and useful materials. It is a highlight can be found again Helix missions that catapult you into London the 1st World War.
The new friend in arms caches
A real assassin is of course nothing without his weapons and gadgets. The choices are plenty Stock daggers, machetes – called Kukris -, brass knuckles and revolvers. Many weapons can be improved through upgrades. And of course heard your special glove with the hidden blade again the standard repertoire. You can of course also improve, to enhance its attack value. The secondary weapon count poison darts, electricity and smoke bombs and throwing knives – everything as usual, except for the brand new grappling hook, which has many advantages. Optional he catapults you swift as an arrow on rooftops and other high objects, or for you to overcome urban canyons.Especially convenient: On Monuments and viewpoints you no longer have to climb up cumbersome thanks to the gripping hook. The handling is a bit awkward, especially when running. The best make it work, if you stop and fire the grappling hook at the right distance from the wall. Despite the improvement worthy mechanics of hooks is a great help when climbing and overcoming urban canyons. He also has potential for the future, because he still can not be used as a weapon.
A bad Schleicher
The AI of the guards in “Assassin’s Creed” has never been exactly brilliant. Also in “Syndicate” they can be desired, because still the guards ask not very smart at. Lurking For example, someone on, bungle from him and let him then are easily visible, it itches, the other very little, when they discover her lifeless colleagues on the ground. The remaining guards just turn then continue their rounds, as if nothing happened.Sometimes it happens that the bodies have disappeared as if by magic, when you return to the crime scene during a mission. This is of course not realistic – how it’s done better shows the hard stealth Nut “Metal Gear Solid”, where all hell breaks loose when a disabled enemy lying around somewhere. “Assassin’s Creed” does not require the Schleich Arts of the player so long with all the rigor.
The old problem
The biggest shortcoming in the game and a well-known problem is the vague and imprecise control – even though climbing, running and jumping are essential in “Assassin’s Creed”. Finally, you are constantly chasing opponents behind or need a quick escape. As it annoys enormously if you repeatedly unnecessarily get stuck. Or when the character takes runterzuspringen prefer climbing, instead of staying in coverage suddenly gets up and stands in front of an opponent. This can even drive rather meek gamblers flush of anger in the face. Here Ubisoft has finally rework times.