finally play in peace: The released version of “Anno 2205” is at its strategically strongest side – because they repackaged well known.
A game like “Anno 2205” takes time. Time that you do not have during a session at Games com or two, three hour or so in the development studio of course. The ULTIMATE TECH NEWS SPIELE editorial has therefore all the more pleased when finally arrived a released version. The only drawback: The moon is blocked – will be played only on Earth. But as it turned out quickly, ranging also only times of complexity. “Far Cry Primal: The Stone Age shooter It starts with an intro. Then put the game firmly in your name and your logo and select from one of three regions of the world your starting area. The regions differ in size, number of building sites and resources available. Then will be built: The menu is kept pretty minimalist, control PC gamers impresses itself intuitively … well, except for one or two adjustments to the key assignment. Who ultimately controls the arrow keys?
Everything remains as it is … almost
Beautifully that in what follows, for years not much has changed: you lay roads, build residential and industrial areas and look in between according to the needs of its inhabitants. The desire about community building, need more staple food and security.Are all fully satisfied, they continue to evolve. Workers (“Workers”) become entrepreneurs (“Operators”), which in turn later to executives (“Executives”). Each stage of development has its own pension entitlements. And at the latest, if your city is populated by entrepreneurs, you can no longer meet so easily. Now it’s time for you: collect resources elsewhere to satisfy needs. For that, you move about in the icy Arctic.Again, you choose at the beginning of one of three areas. And again, you lay roads and build apartments (in this case: tents) and factories. But who blindly draughtboard, is soon facing existential problems: your residents need due to weather conditions a lot of heat.It is not enough to put house to house.
Residential areas? We prefer to camp next to the factory
Therefore settle around large factories, residential areas are passé. After all, no one complains about the clanking north smog or noise – as long as you manage to organize luxury food and Quantum Computer. Slowly, then the fog when you realize what resources transports you must set up in order to keep your Arctic and your normal settlement going. The trade or exchange of raw material works on so-called transfer routes that sought the resources from climate-friendly part of the world sail in the Arctic – and vice versa. Thus, the first stages of development of your civilizations leave soon (almost too) solve problems: The chilly Northern Lights get some vitamin drinks delivered and send in return back cold pressed neuroscientists. Financial problems of the editors are not come across the scan time. Neither the player at odds with taxes on its citizens still he has to wait very long until filled the account. Are the budgets once a Plus, extends a half-hour coffee break with a running game, in order to create a buffer.
The war is being outsourced
But it is in “Anno 2205” does not primarily about money. There is a lack of essential resources, such as iridium or petrochemicals. To collect, help none Transfer routes, because you can not produce them. Raw materials such as iridium you get when you do jobs. Smaller amounts go for errands to the construction cards. Need a larger stock, take a naval battle in attack. On the world map you will get an overview of the jobs offered and the crisis areas. Unlike in the past you have in “Anno 2205” no yard and carry skirmishes with opponents not around your home islands. For the battles, you are joining an external card. Before the fight starts, you can upgrade your fleet or expand – and choose a level of difficulty. During the fights you get more orders from allies that bring you additional profits. You save about befriended vessels supplying certain stations on the map with energy or fish containers from the water. The battles to run in real time: you give your fleet Attack Orders, put a rocket and repair drones and determine which base is attacked next.
On important Moon Mission
Although some fans the outsourced battles critically eyeing the editorial had a lot of fun and felt the strategic challenges as a welcome change in the construction craze. The game in the game attracts with its own military-levels, useful rewards, a growing fleet and a demanding increasing difficulty. If all that does not suit but even that can keep out of the war on the high seas – because even the smaller messenger jobs within their own islands you will obtain the rare raw materials.
The question remains: What Good Is the Moon? While you build your civilization and resettle in the Arctic, equip your space station on and on. After a few hours of play time you have accumulated enough resources and the lunar elevator so far removed, you can put your foot on Earth’s natural satellite. There is probably more commodities that you need to expand your civilization – and you nor find on Earth in the normal climate range in the Arctic.
Prognose: Year 2205
Was so much space it never: They settle over time up to six game areas with several islands – and the moon. The trade and transfer of resources needs to be well thought out and planned. In addition, orders, naval battles and additional stages of development of your population with ever new demands. Despite the extensive tasks and challenges every fan “Anno” recognizes. And there are the little things that make so much fun. To postpone building rather than demolish, to expand factories with modules, instead of five to build further publishing date “Anno 2205”: November 3, 2015 for PC.